Projects
Production pipeline and graphics programming work — USD pipelines, cross-DCC artist tools, rendering, and systems projects.
Production Pipeline

Sandwich Kwon Do Pipeline
Sole pipeline TD on a 50+ artist film. Versioned USD publishes that stop farm renders from flickering, a previs cut editor, and the show's OpenDRT color pipeline.

Honey Business Pipeline
Pipeline work on a forest full of point-instanced foliage. Swapping whole collections for proxies got animators up to 70× faster viewports.
Graphics & Systems

Cenote
A GPU path tracer in Rust and Vulkan, built to be fast enough for lookdev. Renders inside usdview and Houdini through its own Hydra delegate.

Javelin Physics Engine
A rigid-body physics engine in C++23, with a warm-started solver, two BVHs for broad phase, and deterministic capture.

Game Boy Emulator
A Game Boy emulator in Rust that steps the hardware one machine cycle at a time. You can play it right here in your browser.

Film Grain Synthesis
Physically based film grain in Rust, on CPU and GPU. Multithreaded, it's a median 72× faster than the reference C implementation.